![]() The Standalone has some features that the plug-in doesn't, such as AI Denoiser. Watch my video if you want to install it properly, and you shouldn't have any issues. The plug-in is also free, and you do not need an octane subscription to use it currently because its an experimental build. OTOY has today announced its Octane rendering suite is now available on macOS as a free app. It is also launching two new exclusive subscriptions for Prime and Enterprise, including a year free for each. Octane X is a free download for both Intel Macs and Apple silicon. That plug in does work only works on M1 Macs running Monterey, so you can not use MacOS Ventura or a machine with AMD cards. OTOY's Octane rendering software is now available on Mac. ![]() ![]() Think of the plug-in as separate to the Standalone version, it's essentially all the UI features you want to use to create things in Cinema4D using octane. It's not the app you want to use with Cinema4D, and the standalone can not connect to it in any way. ![]() It's also what you use to set up network rendering (if you want multiple machines to render the same thing). Recently Ive been getting more and more C4D projects and after trying Octane for Mac I was so happy I could render so much faster, etc. ![]() The app that is on the App Store is Octane Standalone, and it s basically there to allow you to render and see and check octane files or ORBX files, change settings of the file before you send it render and then get it exported. Hey! I'm the maker of said video, and can confirm it works on Mac M1 chips! Here's the link if you're lazy: ![]()
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